![]() These are the tiles that appear on the map. Each pixel column is one gradient, can be any size, but only 280 pixels tall is of any use. Palette_file #image file containing color gradients. if the tiles are in the same folder as the tileset config, simply put './' without the quotes. Tile_dir #Directory containing all the tiles. Grid_tile #A tile containing a single diagonal line, for use in the grid. Tile_height=16 #The height of the main portion of the tiles. Tile_width=32 #The width of the main portion of the tiles. These files give the global properties of a tileset. Tileset_1=path/to/tileset2.ini #and can changed by pressing the spacebar while running the program. Tileset_0=path/to/tileset.ini #These are paths to the various tileset configs. Num_tilesets=2 #This is the number of tilesets that Isoworld will try to load. This is a rather simple file containg a list of all the tilesets that should be loaded by isoworld. the structure is as follows: tilesets.ini Tilesets are stored in three main groups of files, tilesets.ini, which contains a list of all the tilesets that should be loaded, a main tileset config, and a number of tile configs. left click (on minimap) Jump to area on map. Key bindings space Change the current tileset. if they don't, you can manually put the path isoworld.ini. To use it, export the elevation, elevation with water, biome (NOT that standard biome+elevation map), and structure maps from DF, then open one of them. Iso world is a little program I made that opens the worldmaps from df, but you knew that already. ![]()
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